Multiple FPS lock settings including the essential unlocked FPS, a FoV slider, camera distance setting, screen shake amount and more. The options menu is enough to make Totalbiscuit smile down upon us from the great LAN cafe in the sky, there is almost everything you could want to customize the game to your liking. The world may look drab and dreary, with a whole lot of grey and brown… but I find it very immersive and fitting for the setting. The formula is actually changed and extended quite a bit so while it definitely feels souls-like, it also feels fresh enough that even off the back of copious hours in Elden Ring recently it’s a lot of fun to play. So far, so Dark Souls all good and enjoyable and many players, me included, are eager for more of this. You navigate the immense world by progressing past monsters, puzzles and labyrinths to unlock new respawn locations and regularly find ways to create shortcuts around the map such as lowering a ladder or opening a gate which can only be done from one (always “the other” side) and so on. Combat Is the balance and timing of light and heavy attacks, ranged and melee combat, positioning, dodges, blocks, and parry responses. Combat involves choosing when to use target lock (and when it would be a liability), managing stamina, health and restoratives and with difficulty greatly increased the more enemies you let engage you. You play a character with a set of statistics and equipment, with move-sets based on weapon used and magic slotted. If you’ve played any of this genre you know the basics. With most of those fixed, we end up with a glorious game that any Souls player should enjoy – and likely praise for some of the design decisions it takes that separate it from FromSoft games and other Souls-likes. This review was going to be a lot more negative but two patches in the last week have greatly reduced the problems we were having. There has been a long slow burn as the developers teased the game over its development and we finally have it in our hands. No game is ever FULLY ready to release, there are always things devs wish they could change or polish more afterwards and that needs to be kept in mind.Bleak Faith: Forsaken is a Souls-like game self-published by 3-person studio Archangel Studios, releasing March 11 on Steam. As it stands considering its a SINGLE PLAYER game there is likely little to no major issues in the final build, likely just small things that might need tweaking or a bit more polish which will be just fine on release. All an open beta would do is KILL the hype for this game that already exists after those previous delays, it would do far more harm then good. It's strictly single player so if the game is "unbalanced" or anything that's not a huge issue and most likely a simple fix. If they feel its ready to release then that's their choice, if there are any MAJOR issues then they can fix them post launch with a patch (which I don't think there will be). The game has had SEVERAL delays to ensure a quality product, its had a handful of test builds sent out to backers and they have worked off that feedback for years. Or here's an idea: Let them decide what they wanna do with their game. Either way, I hope I will be proven wrong and I wish you the very best. I think you're setting yourselves up to fail without and open beta, and seeing how you are the publishers I assume you have that option. I understand the frustration you guys might be feeling, where you're working on something for a long time, without releasing it, and you just want it our the door and over with, but this risks dynamiting the the years of passion you've put into this already, when something like an open beta and maybe half a year of more polishing based on the feedback, would ensure the game makes as strong of an entrance as it possibly could. I know there has been closed-access for testing, but an open beta would allow the game's hype to grow organically as hopefully some streamers would try it out and peak others' curiosity as well, or people would post cool screenshots from the game and get others going "that looks cool, which game is it?"Īs it stands now, you guys are betting everything on this release and with such a small team I think it's insanely risky. I think releasing this without an open beta is a mistake. I saw recently the kickstarter video where you guys mentioned that this was your vision and there would be no studio or publishers dictating anything. It looks very impressive for something made by such a small team, and the passion is clearly on display. I'm looking forward to your game and the world, art style and atmosphere is what drew me in. I'm posting this message here primarily for the "three developers" behind this game.
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